#ifndef DSPSIMULATOR_REGISTER_CPP_H
#define DSPSIMULATOR_REGISTER_CPP_H

#include "simulator/type/type.h"

struct Registers{
    u32 A[32] = {};
    u32 B[32] = {};
    u32 PC{0};
    u32 FADCR{0};
    u32 FMCR{0};
    // ...
};

static u64 cycle = 0;

#endif //DSPSIMULATOR_REGISTER_CPP_H
